﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.CameraType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Describes different types of camera.</para>
  /// </summary>
  [Flags]
  public enum CameraType
  {
    /// <summary>
    ///   <para>Used to indicate a regular in-game camera.</para>
    /// </summary>
    Game = 1,
    /// <summary>
    ///   <para>Used to indicate that a camera is used for rendering the Scene View in the Editor.</para>
    /// </summary>
    SceneView = 2,
    /// <summary>
    ///   <para>Used to indicate a camera that is used for rendering previews in the Editor.</para>
    /// </summary>
    Preview = 4,
    /// <summary>
    ///   <para>Used to indicate that a camera is used for rendering VR (in edit mode) in the Editor.</para>
    /// </summary>
    VR = 8,
    /// <summary>
    ///   <para>Used to indicate a camera that is used for rendering reflection probes.</para>
    /// </summary>
    Reflection = 16, // 0x00000010
  }
}
